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Return to castle wolfenstein enemy territory gameplay
Return to castle wolfenstein enemy territory gameplay













return to castle wolfenstein enemy territory gameplay

Removed options /Debug, /EnableRemoteDebugger, /EnableInterProcess, Īdded killing messages can be disabled by cvar cg_obituaryĪdded cvar omnibot_render_distance to limit waypoint drawing distance from the playerĬhanged InitialDelayTime can be less than 10 seconds on dedicated serversĬhanged drawing does not use boost interprocess libraryĬhanged spectator can see all players on the mapĬhanged warmup can be less than 10 secondsĬhanged message "Omni-bot Loaded Successfully" is printed only after successful initializationįixed spectator position was wrong and spectator could not edit waypointsįixed GetEntityOwner sometimes returned invalid entityįixed crash if print parameter was too longįixed UpdateGoalEntity was called even if omnibot_enable was changed from 1 to 0ĭisabled waiting for medic in NoQuarter mod because of weapon spread bug Optimized initialization of file system and weapons You don't have to wait 10 seconds anymore.Īdded new functions IsCarryingFlag, CanGrabItem, GetNearestDestination, GetAllEnemy, GetAllAllyĪdded TraceLine returns contents and surfaceĪdded DistanceBetween and DistanceTo parameters can be MapGoalsĪdded GetGoals and QueryGoals have parameter Sort (values are none,priority,name,random)Īdded GetWaypointByGUID and GetAllWaypoints return waypoint name in result tableĪdded Goto parameter can be a table of vectorsĪdded HasAmmo can have 2 parameters (ammotype, amount)Īdded GetNearest,GetNearestEnemy,GetNearestAlly can search for multiple classesĪdded constants SURFACE.SLICK and SURFACE.LADDERĪdded file names in gm script error messagesĪdded et_autoexec_user.gm is executed after et_autoexec.gmĪdded SetAvailableMapGoals 3rd parameter can be a table of goal expressionsĬhanged MaxUsers trackers are separate for each teamĬhanged QueryGoals and GetGoals delete all items from table before writing resultĬhanged GetGoals does not sort goals by priorityĬhanged console commands are sent to goals even if they are handled by global Commands tableĬhanged BlackboardDelay,MarkInProgress,MarkInUse do not require mapgoal parameterĬhanged blocked waypoint connections are visible, color is dark greyĬhanged errors from SetAvailableMapGoals are printed by Util.MapDebugPrintįixed crash if dlclose fails (if Jaymod is used without LD_PRELOAD)įixed Finished did not work inside Enter callbackįixed condition if(vector) failed if vector.x was zeroįixed ConfigGet with 2 parameters saved null to config file New cvar cg_obituary can disable "killing" messages in the console, so that important messages will not scroll out of the window. Rendering is more reliable and uses less resources because it does not need the boost interprocess library anymore. Spectator can edit waypoints and can see all players on the map. There are also new features in the omnibot mod: If you use NoQuarter 1.2.7, you should update too, because 0.71 interface is included in Omni-Bot 0.84.

return to castle wolfenstein enemy territory gameplay

If you want to use the latest waypoints, you must update to 0.84. The drawback is that new goals gm files cannot be opened by previous Omni-Bot versions.

return to castle wolfenstein enemy territory gameplay

The benefit is smaller file size and faster initialization. The most important change is that goal_save command does not save all goal properties. We are pleased to announce new version of Omni-Bot for ET. Omni-Bot 0.84 for Enemy Territory has been released.















Return to castle wolfenstein enemy territory gameplay